Here, we can try to get the maximum shielding possible with a single Shen ultimate. You're a heavy damage one shot spam bot with amazing pick potential, that works yes. In short, it's an off-meta (for now at least) build that maximize damage. Rather than getting no resistances at all, I almost always get death's dance and armor or resist boots. +9 Adaptive (5.4 AD or 9 AP) 450 Health40 Magic Resist10 Ability Haste100% Base Health RegenBoundless Vitality: Increases all Healing and Shielding effectiveness on you by 25%. 15 Attack Damage200 HealthSturdy: After you deal physical damage to a champion, restore 2% max Health over 6 seconds.Restoration reduced to 50% for Ranged users. 80 HealthFocus: Attacks deal an additional 5 physical damage to minions.Recovery: Restores 6 Health every 5 seconds.Endure: Restores up to 40 Health over 8 seconds after taking damage from a champion, large jungle monster, or epic jungle monster. 15 Ability Power70 HealthFocus: Attacks deal an additional 5 physical damage to minions. 240 ManaFocus: Attacks deal an additional 5 physical damage to Minions.Mana Charge: Strike a target with an Ability to consume a charge and gain 3 bonus Mana, doubled if the target is a champion. Please email support if you cannot access your account. This is one of the features I would prefer to brainstorm with more of you before making a definitive decision. 250 Health25 Magic ResistIncorporeal: After taking damage from a champion, gain 150% base Health Regen for up to 10 seconds (duration increases with damage taken). How big can the W damage be? A subreddit dedicated to all things Pantheon. 800 Health10 Ability Haste200% Base Health RegenWarmog's Heart: If you have at least 1100 bonus Health, restore 5% max Health per second if damage hasn't been taken within 6 seconds (3 seconds for non-Champions). Would you like to add a comment to your vote. Distance is measured from the Ability cast position. Holy Gift: While Safeguarded and for 3 seconds after it is broken, gain 10-40 Ability Power. 8 Ability Power10 Health50% Base Mana Regen2 Gold Per 10 SecondsTribute: While nearby an ally champion, damaging Abilities and Attacks against champions or buildings grant 20 gold. Headquarters. But honestly, even goredrinker builds are better than this. At 100 stacks, your next basic attack deals 40-120 (+1% max Health, + 3% Move Speed) magic damage to all nearby enemies (increased by 25% against minions and 175% against jungle monsters).Mythic Passive: Grants all other Legendary items 5 Ability Haste and 50 Health. Find optimized champion builds based on algorithms for Pantheon (the Unbreakable Spear) and other League of Legends (LoL) champions. If things ever go south, Pantheon will be there to help. Explore the latest videos from hashtags: #mathematically, #mathematicallycorrect, #thematically, #materpantheon, #mainpantheon, #mathematic, #creatingapantheon, #hellenisticpantheon, #mathematicallycorrectsett, #multipantheon . Dealing 3 consecutive Attacks to an enemy champion enhances this effect to 60% Grievous Wounds against them until the effect is allowed to elapse.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. Marca2273 2 yr. ago. HOWEVER I do see a lot of people complaining that it does not give much survivability, but I just want to say late game you have to play him like an assassin, not a fighter. I compared it to Keegun's BoRTK -> Kraken build. Privacy Policy and 400 Health10 Ability Haste150% Base Health RegenActive - Pledge: Designate an ally who is Worthy (60s cooldown).Sacrifice: While your Worthy ally is nearby, redirect 10% of damage they take to you and heal for 8% of the damage dealt by your Worthy ally to Champions. For Healing, I think it deserves its own dedicated section. Trades in lane should be quick and use your PTA proc to the fullest. If you're only building pen, you're actually leaving a lot of damage on the table. Please email support if you cannot access your account. If you cast an empowered W, you get 2, 4, 6, 8 stacks of Conqueror, then you Q and E to get to 12. 45 Attack Damage250 Health15 Ability HasteHackshorn: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. Cannot be cast for 15 seconds while in-combat with champions. Gain 35 On-Hit for each 20% Critical Strike Chance converted. 20 Ability Power25 Magic ResistAdaptive: Killing a unit grants 0.3 Magic Resist (max 9). CLAIM THIS BUSINESS. Even Riot's Champ Designer (Riot August), a sign of how well-liked this architecture has become, tweeted a meme about it. Then, gain 30% Move Speed towards enemy champions for 1.5 seconds (40s cooldown).Mythic Passive: Grants all other Legendary items 5 Magic Penetration.Supersonic's dash cannot pass through terrain. 100 Ability Power50% Attack SpeedIcathian Bite: Attacks apply (15 + 20% Ability Power) magic damage On-Hit. If two levels behind the average champion level of the game, monster kills grant bonus experience. The third and arguably the best pantheon skin i got. The Ability that triggers Hypershot also benefits from the damage increase. 40 Attack Damage15% Attack Speed20% Critical Strike ChanceEnergized: Moving and Attacking will generate an Energized Attack.Paralyze: Your Energized Attack gains 120 bonus magic damage. pantheon with our max pen build will focus on doing true damage to any target but also to be able to not only instant kill most of the targets, but also activate arcane comet tons of times just by using your comet spear, making the combination of these runes to be ideal for any kind of match up against our pantheon monster and cause of the huge 55 Ability Power20 Ability Haste100% Base Mana RegenPuffcap Toxin: Dealing magic damage applies 40% Grievous Wounds to champions for 3 seconds. Only attacks and abilities apply Challenging Smite's burn. 55 Attack Damage12 LethalityShield Reaver: Dealing damage to an enemy champion reduces any shields they gain by (50% | 35% for Ranged Champions) for 3 seconds. 25 Move Speed When out of combat for at least 5 seconds, increase this item's effect to 115. In return you get absolutely shredded under fire. If the target is a champion, restore 65% of the enhanced damage (40% for Ranged owners).Mythic Passive: Grants all other Legendary items 5% Armor Penetration and 5% Magic Penetration.Spellblade will deal a minimum of (150% base Attack Damage) damage to units, but no more than (250% base Attack Damage) damage to Monsters. Grants a maximum of 360 Mana at which point this item transforms into Seraph's Embrace.Gain a new Mana Charge every 8 seconds (max 4). These dynamic effects are automatically handled by the tool. Your leap is reactable, and you'll lose if stunned. 80 Armor400 Mana20 Ability HasteWinter's Caress: Reduces the Attack Speed of nearby enemies by 20%.Rock Solid: Reduce incoming damage from Attacks by up to 7 + (3.5 per 1000 max Health), capped at 40% of the Attack's damage. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. 50 Attack Damage400 HealthBloodlust: Dealing damage to or taking damage from a champion grants a stack, restoring (2% max Health | 1.2% max Health for Ranged champions) over 6 seconds. With the usual builds you still deal a lot of dmg whilst also staying alive longer. Stacks reset upon choosing a new target. Hi, I'm Matthew Knipfer, the guy who emailed Ross Boomsocks at 5am about a build borne from the depths of computation. Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. That being said, while this is the build that guarantees the most damage, it doesn't take into consideration other factors, like survivability and sustain. But wait, now that you're at full conqueror, what do you do? All rights reserved. Boarding Party's resistances decay over 3 seconds when an ally gets too close. Phone Number. Would you like to add a comment to your vote. From my too frequent scrolling on this subreddit, I regularly bumped into a few posts asking for more tools to make game knowledge more accessible: one of the more infamous ones being an improvement to League's Practice Tool. I want to receive promotions from our partners. Please verify that you are not a bot to cast your vote. 350 Health35 Armor35 Magic Resist20 Ability HasteImmolate: Taking or dealing damage causes you to begin dealing (12 - 30 (based on level) + 1% bonus Health) magic damage per second to nearby enemies (increased by 25% against minions and 150% against monsters) for 3 seconds. Mythic Passive: Grants all other Legendary items 15 Ability Power. Grants a maximum of 360 Mana.Gain a new Mana Charge every 8 seconds (max 4). How viable is a full magic build late game? When smiting champions Chilling Smite deals 20 - 156 (based on level) true damage and steals 20% of their Move Speed for 2 seconds.Huntsman: Killing Large Monsters grants bonus experience.Recoup: Regen up to 8 - 18 (based on level) mana per second when in the Jungle or River. Your input would be much appreciated. 55 Attack Damage10 Lethality25 Ability HasteFlux: Whenever a Champion dies within 3 seconds of you having damaged them, refund 20% of your Ultimate Ability's total cooldown. 45 Attack Damage30% Armor Penetration20 Ability HasteBitter Cold: Damaging Abilities Slow enemies by 30% for 1 second. 60 Attack Damage20% Attack Speed20% Critical Strike ChanceActive - Cloudburst: Dash in target direction, firing three missiles at the lowest Health enemy near your destination (prioritizing champions). Please verify that you are not a bot to cast your vote. 30 ArmorThorns: When struck by an Attack, deal 3 magic damage to the attacker and apply 40% Grievous Wounds for 3 seconds if they are a champion.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. Pantheon is basically your "get out of jail free" card. 50 Ability Power10% Heal and Shield Power100% Base Mana RegenRapids: Healing or Shielding another ally grants you both 25 - 45 Ability Power and 20 Ability Haste for 4 seconds.Strength of level-scaling effects are based on the ally's level. Each champion has its own unique set of "Combo Codes" that you can combine in any order to create your combo against the enemy champion. Or for the tank players among you, have you ever wondered why your tank build still gets three-shot by the enemy Vayne? 5 Ability Power30 Health25% Base Health Regen2 Gold Per 10 SecondsSpoils of War: While nearby an allied champion, Attacks execute minions below (50% for Melee Users | 30% for Ranged Users) of their max Health. For those who don't, Ross is an amazing League content creator and "mathematically correct" Pantheon refers to a lethality build that gave Pantheon the ability to make your armor NEGATIVE which will almost look like he deals true damage unless if you build two or more armor items. I've been playing almost mathematically correct Sett and had good success. 40 Ability Power200 Health20 Ability Haste100% Base Mana RegenStarlit Grace: When affecting champions with Attacks or Abilities in combat, restore 70 Health to the most wounded nearby ally (2s cooldown). Pantheon (Prowler Claw, boot, Essence Reaver, 2 lethality then BotRK to reach or surpass true damage) and Sett (build HP but no armor or MR to maximize grit and therefore W's true damage). Consuming this item grants all item effects permanently and increases Smite damage to monsters. Can I find the content of the mail somewhere besides ross' video on it? We track the millions of LoL games played every day to gather champion stats, matchups, builds & summoner rankings, as well as champion stats, popularity, winrate, teams rankings, best items and spells. Consuming this item grants all item effects permanently and increases Smite damage to monsters. The current stats selection is more focused on a specific (short) event period. Active - Consume: Drink to gain 30 Attack Damage and 15% Physical Vamp (against champions) for 3 minutes.Drinking a different Elixir will replace the existing one's effects. I did some math on this build yesterday, and I'll say that the dude was right, unless if you're playing against a team full of super tanks with 200+ armor. This site is protected by reCAPTCHA and the Google 20 Armor45 Move SpeedReduces incoming damage from Attacks by 12%. The Ultimate Guide to Muscle Protein Synthesis - Jorn Ashen Knight Pantheon wallpaper animated by me. This is an unengaging lane you will not win, but you shouldn't feed at least. 20 Attack Damage25% Attack Speed20% Critical Strike Chance7% Move SpeedSpectral Waltz: Attacks grant Ghosting and 7% Move Speed for 3 seconds. Bolts apply On-Hit effects and can Critically Strike.Item is for Ranged champions only. Do they automatically win the late game? Why are high elo toplaners going back to TP? Lose 5 stacks on death.Dread: Grants 4 Ability Power per stack of Glory.Obtained Glory stacks are preserved between this item and Mejai's Soulstealer. Press J to jump to the feed. The tool has detailed descriptions for each code. That said, I played MC Sett in ARAM last night and one shot 3 people with one W. crazy fun. You can also think of it as a short mini-combo involving the spell since some spells are more complicated (e.g. In fact, the information is already there but not yet included. If she misses her stun, she is dead. Also easy. This is an awful top matchup. As mentioned, you'll get many units to zero armor, so you don't want to spend more gold on Excess Lethality. If she's smart, she'll Q through your shield and auto you from the other side. If you can get through laning phase with some good roams, you're fine. In addition, gain 15-35 Attack Damage for 8s (90s ).Mythic Passive: Grants all other Legendary items 5 Attack Damage and 50 Health. If you stun, Nami can follow with bubble. 25 Attack Damage25% Attack Speed20% Critical Strike Chance7% Move SpeedSepsis: Dealing physical damage applies 40% Grievous Wounds to enemy champions for 3 seconds. Check out my channel with Heizman:. Build guides for Pantheon on LoLMath. 70 Attack Damage20% Critical Strike ChancePerfection: If you have at least 60% Critical Strike Chance, gain35% Critical Strike Damage. Create and share Champion Guides and Builds. It has no effect on Airborne or Suppression. All that you have for reasonable cool downs is Q, which does work well here, but consider how other champions who rock conqueror like Fiora and Irelia have so much more continuous follow up. Active - Trinket: Reveals an area and places a visible, fragile Ward up to 4000 units away. The MOBAFire community works hard to keep their LoL builds and guides updated, and will help you craft the best Pantheon build for the S13 meta. 100 Ability Power200 HealthCinderbloom: Damage to champions benefits from 10 to 20 additional Magic Penetration based on their current Health (max benefit when the target has 1000 or less Health). Ally champion damage detonates the mark, dealing an additional 90 - 150 (based on ally level) magic damage and granting you both 20% Move Speed for 2 seconds. It's good in theory, and is good carrying. 4% pen isn't even one fifth of other %pen items. 40 Attack Damage450 Health25 Ability HasteCarve: Dealing physical damage to a champion applies a stack of 5% Armor reduction for 6 seconds (max 30% Armor reduction).Rage: Dealing physical damage to a champion grants 3 Move Speed per stack of Carve on them for 2 seconds. You can see the most recently updated guides on the browse guides page. ''This item is dedicated in honor of Ionia's victory over Noxus in the Rematch for the Southern Provinces on 10 December, 20 CLE.'. Nearby large minions gain 60-135 Armor and Magic Resist and 200% increased damage to towers. Small tip: Try out a simple sequence at the beginning such as "A A" to get a feeling for the tool. TDLR for the very busy (since post is quite long): https://www.alphameta.gg. Ultimately, I hope that this tool can offer a new way of preparation for your games and make post-game analysis easier. Start with empowered W. You'll have three passive stacks at the end. If dealt by a Melee champion, this Attack also Slows the target by 99% for 0.25 seconds. The damage output gets calculated and visualized in multiple graphs, which you can use to answer your build-related questions. 225 W DEER VALLEY RD PHOENIX, AZ 85027 Get Directions (623) 780-2296. www.pantheonchemical.com . I'm a Toplane main that plays about everything there is in toplane. Always 1 item with resists. 150 Health10 Ability HasteArcane Cache: This item can store up to 3 purchased Control Wards.After completing the Support Quest and reaching Level 13, transforms into Vigilant Wardstone. fucking mathematically correct panth build chads in the house rn. Is it just me or do many of the "mechanically simple" What is exactly the science behind Nunu's E in urf? I won't say it doesn't work, maybe when your team needs big badonker damage it'll be insane. 5 Reply When a champion that you have damaged within the last 3 seconds dies, this cooldown is refreshed and you become Invisible for 1.5 seconds.Mythic Passive: Grants all other Legendary items 5 Ability Haste. 65 Ability Power45 Armor10 Ability HasteActive - Stasis: You become Invulnerable and Untargetable for 2.5 seconds, but are prevented from taking any other actions during this time (120s cooldown). Dun & Bradstreet, Inc. 2023. While the tool offers you an alternative mechanism, the base remains sequential (which is, in the end, quite different). Mythic Passive: Grants all other Legendary items 3 Attack Damage, 3 Ability Haste, and 3 Move Speed. 80 Ability Power6 Magic Penetration600 Mana20 Ability HasteEcho: Damaging Abilities deal an additional (100 + 10% Ability Power) magic damage to the target and 3 nearby enemies and grants you 15% Move Speed for 2 seconds (10s cooldown). WHAT MORE CAN YOU ASK FOR? Technically it is amplified by Prowler's Claw, but The Claw is used more often for mobility. Killing 100 lane minions grants an additional 350 bonus gold immediately and disables Reap. Only the initial placement of zone Abilities will trigger this effect. ''There's only one way you'll get this armor from me'' - forgotten namesake. He can shield you as you dive in, which is a spicy combo. The build literally just turn Pantheon into an Assassin. Ball onto you as you dive; then you Q and E the crowd. 225 W DEER VALLEY RD PHOENIX, AZ 85027 For the next 3 seconds, you deal 15% increased damage to the target. If the target is below 50% Health, this effect is increased to 60% Grievous Wounds.Grievous Wounds reduces the effectiveness of Healing and Regeneration effects. A good cage placement spells your demise most times. Select from over 115 networks below to view available data about this business. Consecrate: Grant nearby allied champions 5 Armor and Magic Resist. Your next Attack discharges built up Move Speed to deal up to 40 (+100% base Attack Damage) physical damage. 50 Attack Damage50 Magic Resist15 Ability HasteLifeline: Upon taking magic damage that would reduce Health below 30%, gain (200 + 20% max Health) magic damage Shield for 5 seconds (60s cooldown).

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